The Oracles:
The first gift given to the mortals of Erith were the Oracles, immortal beings that spoke the word of their deity and offered advice to any who sought it, not just followers. They all take various forms and are scattered across the world. The followers of the neutral gods do warn those that would seek the guidence of the oracles, most people come back from the experience changed in some way or another. Sometimes you dont get the answer you like, or even expect.
The Riddle of Death
In the Duchy of Lyanmarr is a small monastery dedicated to the goddess of death. Unassuming from the outside, behind its walls is a stunning garden of dried flowers that somehow spring forth from the earth regardless of the season. At the center is the statue of a skeleton dressed in monks robes. It is said asking the statue a question will produce a riddle that has no answer in itself, but contains a hint to the answer you truly seek.
The Chaos of Reason
In the Agriss mountains is a labyrinth whose walls shift constantly, passages open where there were none before. The walls are made of hundreds of small chips that are slid into place by a pair of dwarven twins. Their movements are in perfect sync, and often finish each others sentences. When a question is posed to them the room shifts yet again, the chips fall out of place and the twins must put them back in order, walking the maze and following the pictures that unfold may offer a clue as to the source of the chaos in your life.
The Reflection of Longing
Hidden away on a tiny island in the Black Shore islands are the remains of a lighthouse. The interior however is a lavish stone, spiral staircase, its walls lined with mirrors of various shapes and sizes. A playful, childlike voice beacons you towards the top where in a mass of total darkness is a large mirror. There you are shown a hidden treasure buried deep in your soul.
The Voice of Understanding
In the desolate wastes of Aranoc are the remains of a wall and door. Entering the door brings you to a plain room with a table and 2 chairs, a perfect mirror image. But as you walk in, you can see yourself walk in from the opposite door. You ask your questions and receive the answer from the only person who can truly answer them.
The Perception of Chance
Tucked away in the countryside of Louve is the home a fortune teller. Entering her home, you find yourself on a balcony looking down on her at a table. You may ask her a question, but it cannot be about you but could certainly involve you. She deals out the tarot, dozens upon dozens of cards. Then announces that the answer has been presented to you? But the cards say nothing or do they?
The Mechanics of Balance
Somewhere in the jungle of Sondritch lives a gnome and his workshop of confounding inventions. A strange mechanical device that he is constantly fixing and fidgeting with. If one should find him, he can usually be persuaded to let you operate his device. Simply give it something you want, and it will return to you something you need.
The Bounty of Awe
Just inside Iorill forest in the country of Kestenvale is a lavish garden tended by a leper woman who lives in a nearby cottage. Visitors are asked to go into her garden and return to her the most beautiful blossom they can find. If she is satisfied, she tells them how to cultivate their dreams, that they too may blossom.
The Standing Stones:
While it is known that the standing stones were a boon granted by the neutral gods for the benefit of all of Eriths people, their exact function is a Mystery. They are always a group of seven stone pillars, varying in height and arranged in a semi-circle but are otherwise un adorned. Unknown to all but Erith's most worldly, is the true nature of these divine gates. When the neutral pantheon first arrived, they knew that because no deity forged this new world, their influence was limited. So they banded together to create gateways to their planes. The gates however had a fatal flaw in that the gods themselves could not traverse the barrier, but their minions could. This helped them to secure a power base, and more easily reward and aid their faithful.
Meditation comes more easily at the stones, as does rest for the weary. Strange dreams can be found there, prophetic to some through liberal interpretation. Legend also speaks of displaced souls entering the world once more through these gates, to what end none can say, but a clue may lie in the fact that the stones all lie at the junction of ley lines.














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